Frontiers of Red Oak

Arrival at the Montari Wasteland
After their sea voyage the party arrives in one of the many small coastal town on the edge of the Montari Wastelands. The party finds itself some accomodations and begins making arrangements to head out into the desert. The gnome buys hot weather clothing. Twig hires a local guide named Abdul who claims he knows of the landmarks leading to the DeepEarth entrance. They eventually decide to buy a pair of camels to use as pack and riding animals to cross the desert. The gnome arranges to leave his pony in the care of the innkeeper. Octavian decides to take Decimus with him. The desert is a hot climate and soon it becomes apparent the party cannot survive long. Cialis and Twig exhaust their spells to make the party comfortable on their trek. Out in the hot desert the party is soon attacked by a pair of large desert scorpions. The camel the gnome is riding bolts in fear from the arachnids. He tries calming the animal but eventually fall back on his trusty Color Spray and knocks the camel unconscious. Meanwhile the rest of the party deals with the scorpions. Charging at the scorpions Octavian inflicts major pain to the beasts. But Cialis, Twig and Milliken contribute as well and the scorpions are laid low. The gnome is quickly recovered and the party continues on. That night they are ambushed by some gnolls and their hyena. 5 gnolls and a hyena are no match for the combined might of the party and are quickly dealt with. Will the party be able to continue on through the desert heat? What will they find when they get to the entrance to the DeepEarth? Will they return in time to collect the gnome’s pony? What will they do with the camel when they reach their destination? Will they be able to find it?
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Departure across the sea.
Having defeated the pirates the party returned to Solanport to claim their rewards. After meeting with the sage and informing him of what went on in the caves beneath his family’s coastal estate the party negotiated for a suit of plate mail for the cavalier in exchange for the previous agreed upon reward. They also learned the results of the research they had originally commissioned the sage to do. Apparently the Illithid had sent his minions up from the DeepEarth via the city of Deshergon. Having located an entrance to the DeepEarth and directions to Deshergon the party proceeded to book passage for themselves and their horse for the Montari Desert Wastelands. On the way to the docks before departing the party heard the screams of a man. Following the sounds of the screaming the party came upon a local man being dragged into a sewer opening. Diving in the party soon encountered a large tentacled worm-like creature they eventually identified as a grick. They quickly dispatched the beast and rescued the man. Even with the slight detour into the sewers the party managed to make it to their ship before it departed on the morning tide. Sailing started out uneventfully until the second day when they were set upon by a harpy. Several party members became entranced by the siren’s singing and could do nothing but stare at the creature. Those who managed to resist the siren’s call eventually managed to drive the beast off. Just as she went to depart she grabbed the gnomish sorcerer as a snack. A last round of blows managed to make her drop the gnome and fly off. The next few days were quiet until the party noticed that the ship was surrounded by water mephits. The lead mephit flew onto the ship and demanded a “troll” of 5,000 gp for passing through their waters. Realizing the mephit was not too smart they managed to convince it that 10 gp was the 5,000 demanded and the creature and its companions swam off. Will the Harpy or mephits return? Mephits are usually in the employ of more powerful creatures. Will the master of these mephits take action when it learns what little gold the mephits collected? If so what will it do? What will the party find when they arrive at the Montari Wasteland? Will they be able to handle the desert’s dangers and secrets.
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Against the Pirates
After dispatching the slavers in Solanport, the party decided to return to the mansion on the cliff and deal with any returning pirates. On the way they encountered a lone Inquistor of Gertierron. Octavian asked her to join the party on their quest. Hearing that in the past undead were found at the mansion she agreed to go along. While enroute they observed what initially appeared to by a meteor shower. Three meteors crashed practically on top of the party. Cialis and Milliken approached one of the craters and found a large bluish black rock inside. Once it cooled Cialis approached closer and touched the meteor. Just after he touched it, the stone cracked open with a lot bang. Out of it came another of the large blue tentacled lions. While Milliken engaged the first Akata, Octavian kept watch on the other two craters from the back of Decimus. While the party engage the first Akata Octavian skewed the other two on his lance. The next day they arrived at the Mansion on the cliff. Cialis had the thought that there might be a trail or path leading down to the beach and the smuggler’s cavern. A search by him and Octavian unfortunately turned up no such trail. The party went back through the house to the smuggler’s cavern. Nothing appeared to have disturbed the cave. After opening the signal lanterns the party settled down to wait for the return of the smuggler’s ship. Two days later they got lucky and the smugglers arrived. The sorcerer and Milliken went out and greeted them and perpetuate the scam that they were smugglers. It started out well. They even managed to get a couple of the pirates to help move the contraband into the cavern where Ocatavian and the Inquisitor were waiting in ambush. The Sorcerer and Milliken engaged the group still on board the ship. The two helping to stow goods in the cave put down their burdens and drew their rapiers. The sorcerer drop 2 sailors with a color spray. Milliken boards the ship and engages another of the pirates. Cialis attempted to mislead the pirates and claimed to be on their side. Cialis moved toward the ship pretending to go to the sailors aid. Octavian came out and engage the two pirates on the beach. One fell quickly to his sword and the other surrendered rather than die on his blade. Meanwhile the pirate captain moved to engage the gnome and Cialis. The Gnome tried to color spray him but the spell failed to down the pirate. Cialis channeled energy to heal his party. The gnome retreated to the ship to aid Milliken. The captain followed. The Inquisitor rained arrows down on the ship. Unfortuanately Milliken and the sorcerer were not being particularly successful against the pirates on the ship. Luckily the Inquisitor’s rain of arrows was effectively and dropped the pirate captain. With the captain down the gnome’s last color spray dropped some more pirates. With a few more quick exchanges of arrows and flurry of blows they manage to drop the remaining pirates. With the pirate crew subdued the party confiscated the stolen goods and prepared to let the surviving pirates go with a message for anyone else in their organization that this port is closed for business. Will this plan keep the smugglers out of the cavern or will they just come back in greater force? Will the owner be able to renovate his house? What will smugglers do in retaliation or will they move on to easier ports.
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Return to Solanport
After defeating the ruffians in the basement of the manorhouse our fearless heroes take the young girl and the 4 dwarves back to town. Once back in Solanport they try to set up the dwarves and girl with new lives. Octavian arranges an interview to assist the Church of Gertierron’s weapons and armorsmiths. The gnome found that a group of dwarves have recently moved to Solanport. While the dwarves were deciding what to do, the party noticed a group of Eringalli watching the dwarves. The gnome went and got Octavian from the temple. A passing group of guards were also enlisted. Milliken tried to overhear the Eringalli conversation but was unable to understand their language. Believing they might be slavers, the cleric and dwarves made a big show of leaving the Inn. The Eringalli took the bait and tried to acquire the dwarves. The Eringalli slavers were no match for the party and the town guards. Quickly taken down but unfortunately had to surrender the Eringalli survivor and corpses. Attempts to search the corpses and interogate the survivor were difficult. Through some conniving they manage to search the corpses and acquire a magic ring. Unfortunately this led to a debate in the party as to what do with the ring. Is it evidence? Is it loot? Should it be returned to the city authorities or kept as treasure? Octavian and Milliken were too lawful to not support the return of the ring to authorities.

But other questions remain. Are the Eringalli related to the brigands under the manor or were they just taking advantage of an obvious group of dwarf slaves?

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Return to the depths of the Earth
After barely defeating the ruffians and wight in the shrine to Argoth. The party dragged Validar’s body out of the complex under the manor house. Outside they found Octavian and Twig along with a new friend just arriving at the manor. Milliken and the sorcerer related all that had happened in the complex beneath the manor. Upon learning that undead were found Octavian pushed for an immediate return. The new cleric healed up the sorcerer but Milliken was still feeling drained from the wight so elected to stay outside and hold the horses. The gnome led the party down into the subbasement where they found one of the ruffians in the barracks was regaining consciousness. Octavian went into the kitchen looking for some water to splash on him and encountered a kobold slave who was putting a tea kettle back on the fire. A quick fight ended with the kobold dead and a kettle of water on the floor. Careful interrogation they were able to gather some information. Mainly that the cleric Treygar was their leader and that several ships visit them on an irregular basis with a variety of goods including dwarvish slaves. A search of the cleric and his henchmen revealed very little. A further search of the rooms found the cleric quarters where Twig found and took a leather bound ledger listing the manifests of several ships. In another room they found a young half-elven girl chained to a large 4 poster bed. She showed signs of having been abused and beaten. The cleric and Twig healed her a little. She was very relucant to be healed or leave. She kept insisting that Malgar would hurt her if he found her healed or them helping them. The party decided to release her and the gnome and cleric took her upstairs to stay with Milliken while the rest of the party went looking for Malgar and any other ruffians. When they returned the party continued their search. They found a large cavern with access to the sea. The pool was very deep and had a dock. Several caves were seen off of this main cavern. One of which had some movement in it. Upon investigation they found a very tall and brawny Malgar with some men rearranging some large boxes of contraband. A fight ensued. The ruffians were put down and Malgar defeated. A through search of the complex turned up 4 dwarf slaves and little else until the cleric recalled that the antechamber between Malgar and Treygar’s room had an unlit torch in it. Turned out there was a secret chamber with the brigands more valuable contraband in it. Who are these ruffians? What are they up to? Are they associated with the earlier troubles the party investigated or is this something new. What will they do with the girl? Is she as innocent as she appears or is she more than she appears?
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Into the Basement.
Arriving at the mansion, Validar suggested they treat the mansion as if they had never previously entered the building. The workmen wagons had been unloaded. A quick search of the mansion turned up nothing other than a couple boards placed across a hole in the first floor hallway. On the second floor nothing was found out of place. Recalling that someone was previously found in the attic the party proceed to investigate. The trapdoor to the attic was found to be barred. Attempts to open the door failed so Milliken decided to punch a hole in the trapdoor. After opening the trapdoor, Validar proceed up the stairs and engaged a new tenant in combat. Between them they dispatched the rogue. Search of the attic turned up mostly moth eaten clothing and evidence that the attic dweller has been watching out both sides of the attic. And a set of secret passages leading through out the house. With the house secure the party descended into the sub-basement. After descent far into the ground, the party risked another sunrod. The stairs opened into a store room that contained some of the supplies from the workmen’s wagons and some trade goods like bolts of woolen cloth. Validar tried to sneak to the only other entrance to the room. Unfortunately he slipped on the floor. As he stood up he heard two voices argue about whether they had heard something. One of the voices decided investigate. The party managed to quickly dispatch these guards. Beyond the guard post was a barracks and a mess hall. On the other side of the mess hall the party found a shrine and a cleric performing a ritual on a corpse. The gnome quickly incapaciated the guards with a well positioned color spray. The cleric ordered his wight to attack the party. Milliken was quickly rendered unconscious but another well placed color spray left only the wight up and active. Validar and the gnome tried to destroy the wight but could not seem to land a solid blow. Eventually the guards regain consciousness so the gnome tried to repeat his earlier success. Only this time he was only half as successful. The cleric also revived and with the wight managed to kill Validar. The sorcerer fought valiantly and managed to drop the cleric, guard and wight to save the day. Will the gnome manage to get himself and Milliken out before anyone else finds them or are they in grave danger. What is going on at this house?
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Return to the Manse on the Cliff
After having turned over the hooligans who had attacked them on the road, the party decided to return to the mansion nd investigate the basement. On the road they encountered a small gypsy caravan. The party bought some wine from the gypsies and considered trading a spellbook they found for some potions but decided against it. That evening they made camp along the road. Just before dawn, Validar heard something approaching the camp. After being awoken, Milliken decided ignite a sun rod and see what was coming. By the light of the sunrod they saw two large blue lion-like creatures with tentacles for manes and tails. The fight was quick and vicious. Milliken took a nasty bite. While tending to his wound Milliken noticed that there were little worm-like creatures in the bite. Panicking he washed it in the ocean and noticed that the worms reacted as if the salt water was a caustic acid. The party decided to bath the creatures bodies in water and watched them dissolve away. Validar had an interesting question: What were creatures hurt by water doing so close to the ocean. Where did these creatures come from? Are they just a random encounter or are they part of the recent events?
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Enter the Manor
After defeating the zombies of the workmen, Validar and the sorcerer decide to investigate the manorhouse. Initially startled by the large stuffed Manticore in the foyer, they eventually got up their courage to reenter the house. Carefully exploring the house they found a secret basement room. In the attic they found a lone man claiming that he was the rightful owner of the house. They decided to investigate the basement more throughly. They discovered an additional secret entrance to the basement room through an illusionary wall. They investigated a passage leading deeper under the manor but decided to stop for fear they may encounter something more than they could handle. Upon returning to the basement they were met by the man from the attic. The sorcerer cast Magic missile at the man and he fires back. Together with Validar they quickly incapitated him. While taking their prisoner back to Solanport they were attacked in the night by compatriots of their prisoner. Luckily, they were not match for the party. The prisoners were taken back to Solanport where they were interrogated by the authorities. It became apparent that the prisoner was lying about being the rightful owner of the house and that the other prisoners clearly knew who animated the zombies but they weren’t talking. What is up at the manor? Does it have any connection to actions of Rexlor and his mysterious master? Or is this a separate incident?
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The House on the Cliff
The party departed Solanport to investigate the sage’s family estate. The trip there was relatively uneventful. The party encountered an owlbear while camping along the coast. Upon arrival at the sage’s house the Druid talked to some local crow’s who were less than informative. Approaching the house the party was set upon by the work crew who had been animated as zombies. They managed to dispatched the zombies. What’s going on at the house on the cliff? Will the party investigate further or will they return to Solanport?
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Back to Solanport
The party left Gryphondale and headed to Solanport in hopes of having some of the documents found on the brigands translated and have their treasures identified. At the church of Gertierron, Octavian made a large donation and got promise to translate the documents the next day. Unfortunately attempts by the priests to identify the items failed. The sorcerer took the items to the local mage’s guild and connived to trick an apprentice into identifying the items. The first apprentice was unable to do it so he continued looking until he found another who could. The next day the documents were translated. It turned out the items were written in Illithid. It also mentioned Rexlor meeting his illithid masters at a DeepEarth city called Deshergon. Needing more information the monk pursued hiring a sage. Unable to pay for the information he agreed to take on an investigation for him. It seems that his great grandfather had built a family estate outside of Solanport. Recently he hired workmen to rehab the house. The workmen departed for the house several days ago but attempts to contact them since have failed. What is going on at the Sage’s house? Will the Sage be able to uncover useful information about goings on in Deshergon?
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